New screenshots of two Wii games

New screenshots of two Wii games using Antiryad Gx have been added:

  • Let’s play Ballerina.
  • Let’s play Garden.

Antiryad Gx v1.9.04 released

This new maintenance fix bug in precalculated omni light, bugs in matrix to angle functions, bug in benchmark, bug in return value of collisions, imprecision bug actor and automat angles functions.
This new version is available in the download page.


Dark Area Extended

Some weeks ago, Dark Area was removed from the Apple Store.
We renamed it to ‘Dark Area Extended’.
This new version fix control problems, enhance the enemies AI, enhance the UI, add graphic quality option and optimize the rendering.
Two applications are now available, the full version and a new free lite version that include the first level.
The website was also refreshed.


Antiryad Gx v1.9.03 released

This new version fix bug found of look target mode in automat object, bugs in file and filechunck objects, enhance IPhone and Wii drivers.
This new version is available in the download page.


Dark Area is available on Apple Store

Dark Area is now approved and available on IPhone and IPod touch on the Apple Store.

The Apple store link is here.

You can view the first level in video on Youtube.

More informations are available in the Dark Area website.


Dark Area game development finished

Last months, effort to finish Dark Area, a 3d first person shooter game, was done. The game, developed with Antiryad GX by Arkham Development, is now in approval process. It will be available on a first platform in few weeks. You can aslo visit the Dark Area website.


Antiryad Gx v1.9.02 released

This new release fix bug found in save base process, fix bugs found in actor collision system, fix bug found in gx_eng3d::getspherevisibilitymax() that affect sometimes rendering occlusion system, fix joystick read bug found in Linux driver, fix driver extension enum bug found in Antiryad Gx Gel header, fix bug found in gx_gel::free(), bug found in gx_gel::freelink(), bug found in gx_gel::freeall(), fix bug found in gx_gel::disassembletofile(), fix lots of bugs in the IPhone driver, fix bug found in gx_stringarray::insert(), and fix bug found in gx_geom::new() in stripper optimization system.


Two new Wii games using Antiryad Gx

Two new Wii games using Antiryad Gx v1.9 will be available for Christmas.

Here is some videos:


Antiryad Gx v1.9.01 released

This new version fix application inconify system (alt-tab events) bug found in Windows OpenGL driver, fix bug found in lightning of hardware dynamic geometry, then optimized hardware dyanmic geom in some drivers, enhance portal system, fix bug found in matrix projection in Linux, MacOSX, IPhone, and Windows drivers, fix bug in baseed object, fix actor recalement bug found in automat object, fix bug in base object, fix bug in dynamicwater module, fix bug in groundgenerator object, fix bug in software material loading, fix bug found when using null shader in all hardware drivers, fix bug in pathfind object, fix bug in simpleautomat module, fix bug in weapon module, fix bug in projectile module, fix bug in texture management of the software renderer, enhance baseed object, fix bug in driver object, memory leak dump informations was invalid, fix memory leak found in videostream object, fix bug found when exiting Windows driver, bloquing the memory leak detection, fix bugs in font object, enhance video codec synchronization when using independant sound file, fix bug found in software sound mixer, add new platform extensions, modified return value of memorycard functions.


Antiryad Gx v1.9.00 released

As planned, Antiryad Gx v1.9 is now available.

It provide lots of improvements, impressive optimizations and support new platforms.

This new major version is 4x faster than previous version.

Antiryad Gx is a freeware, and the license still allow to create commercial application without any cost on Windows, Linux and MacOsX (read carrefully the license file for more informations).

You can anyway help us by sending some donations if it is useful for you, or ask for support service subscription.

For other platforms (consoles), please contact us.

After one year of hard development, here is the list of the new features:

  • Enhanced profiler.
  • Optimized memory (copy) processing (dsp).
  • Enhanced groundgenerator.
  • Optimized filevirtual.
  • Added animation cloning system.
  • Added new optimized annimation file type.
  • Enhanced crypt system.
  • Enhanced the Gel language.
  • Rewriten the menu module.
  • Added new physic engine.
  • Added render to texture and render capture system.
  • Optimized memory in 3d objects and animation system.
  • Added skin level of detail generator.
  • Added new hardware static and dynamic geometry (geom) object for fast rendering.
  • Geom object support triangle list, triangle fan and embeded triangle strip generator.
  • Added a 3d benchmark.
  • Enhanced grapheditor.
  • Added new C/C++ localizer object that replace Gel locale system.
  • Enhanced system and optimized memory needed by localizer.
  • Optimized and enhanced collision detection.
  • Enhanced actor collision and animation.
  • Enhanced 64 bits support.
  • Enhanced render object.
  • Added 3d point rendering.
  • Enhanced texture cache system.
  • Enhanced and converted Gel font system to fast C/C++ object.
  • Added C++ math classes: vector, matrix3, matrix4, transform.
  • Reimplemented thread system.
  • Reimplemented network system.
  • Added fixed point math system.
  • Added bitmap vector quantization compression.
  • Added antiportal system and optimized existing visibility system.
  • Enhanced dynamic shadows.
  • Enhanced string compression in binary file storage.
  • Optimized the octree system, embeded anaabbtree.
  • Enhanced Antiryad IDE.
  • Optimized and enhanced the memory manager.
  • Ported to the DevkitPPC GameCube SDK.
  • Ported to the DevkitPPC Wii SDK.