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Antiryad Gx v3.4.04 released

This version fix AmigaOS 68k random freeze, optimize materials management, fix bugs in software renderer and geometry optimizer.

Posted the 2015/02/07

Antiryad Gx v3.4.03 released

This version fix startup bug and enhance updater and multitool.

Posted the 2014/12/10

Antiryad Gx v3.4.02 released

This version fix numerous bugs and enhance font and obj3d API.

Posted the 2014/11/16

Antiryad Gx v3.4 released

This major version enhance video and sound codec system, optimize OpenGL, software rendering and collisions.
New detailled features are:
- Enhanced video codec and tools, added new compressions.
- Added support of smjpeg video codec.
- Added support of Theora video codec.
- Added support of Ogg sound codec.
- Enhanced fastcol3d.
- Optimized and enhanced dsp object.
- Enhanced math object.
- Enhanced megalib system.
- Enhanced geom object.
- Optimized OpenGL rendering.
- Enhanced obj3d.
- Optimized collisions.
- Enhanced skin object.
- Optimized and enhanced font object.
- Added support of ETC1 with alpha channel support in OpenGLES2 driver.
- Enhanced executablecompiler.
- Added faster software rendering.
- Support of MorphOS, AROS, Linux, MacOSX, Windows, NACL, iOS and Android systems.

Posted the 2014/09/28

Wiki: antiryadidenext

* New batch sources crypter tool. * Use default white background. * Multiple notes tabs. * Multiple html browser tabs. * New text encryption. * Enhanced theme. * Added a chunk and XML viewer. * Added white background mode option * Added TAB/Space character option. * Added completion system.

Posted the 2015/05/12

Wiki: antiryadgxnext

Antiryad Gx Next is a temporary name of the next generation of Antiryad Gx. This is a development version of the game engine. It is planned to be released when done. Next version of Antiryad Gx will include the following features: * Winbox interface system enhancement. [In development] * Rewrite of the executable compiler. [In development] * Implementation of stencil buffer (software and hardware). [In development] * New normal unit vectors compression. [In development] * Update of…

Posted the 2015/05/12

Wiki: darkarea4 - [Development environment]

Dark Area 4, the next FPS game of Arkham Development is actually in development. Work in progress * Pre production: 100% * Graphics: 40% * Sounds: 0% * Level integration: 5% * Programming: 5% * Post productions: 0% * Packaging: 0% * Total: 20%

Posted the 2015/04/04

Wiki: start - [Development status]

Development status * Wiki updates (RSS) * Antiryad Gx NEXT * Antiryad IDE NEXT * Dark Area 4 Antiryad Gx * Antiryad Gx * Licenses * Antiryad Gx v3.4 HTML API reference * Antiryad Gx v3.4 PDF API reference * Antiryad Gx v3.3 HTML API reference * Antiryad Gx v3.3 PDF API reference * How to create a Gel application * Simple examples * Create a fractal on screen * Image and texture compression

Posted the 2015/03/08

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